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Wow built to scale
Wow built to scale









wow built to scale

Then there needs to be some incentive that's equivalent to current tier. Would anyone even want to raid current tier with random pugs (assuming the difficultly was always something like heroic)?īut once they have no luck finding friends/guildies to run with them and they have to use the raid finder to fill out the group, they won't want to go more than once or twice. I would venture a guess that this is because people who ran it multiple times were doing random pugs. I don't know anyone who actually enjoyed doing it more than once or twice. The raid I was in was pretty much 37 people from a single (good) guild. I only ran it once (really, because I didn't have any reason to run it more), but I had fun.

wow built to scale

Guild Wars 2 had such technology where you are downscaled to the level of the istance you are in, however it's also true that GW2 PvE doesn't really excel for complexity, it's mostly 1-key spam with the occasional reflect/blast finisher combo. Just imagine: "challenge mode" raids that award a special currency for either transmog gear, mounts, titles, or some other nifty benefits such as the Blessed Medallion of karabor. While I appreciate the comfort of storming the citadel alone for transmog gear, It would be an huge asset for the game as a whole if someone could access the old content in a way that was still challenging. Older raids had different "tuning" since raids were thought differently, only 10 or 25 players, only shaman could use heroism, healers were supposed to refill a tank in 2 heals because the damage intake was incredibly high. As someone who is following strategies for Herald of the Titans: no, staying 80 is not just as simple as that: class mechanics, stat, abilities, and synergies have changed.











Wow built to scale